5 & 7 - Radio tower
2 minutes read
Scene
I used the same shots for scenes 5 and 7 except for the last one.
I created a curve object out of the mesh zipline in order to use a Follow Path constraint on the zipline gun.
Since we can see the background more than usual, I used a driver to make the windmills turn.

I thought about using noise modifiers to animate the Engineer moving up the zipline, but doing it manually was faster.
Just like in my last video, I used Camera shakify for the camera shake effects.
Compositing
The ending of these scenes are a reference to the cliffhangers in Jojo, which are known as the “To be continued” meme. Usually a “hand-drawn” filter is applied. In this case I simply used a Voronoi texture (again !) scaled and rotated of 45°, which is multiplied on the original image.

In the context of Forefront, this refers to people who often camp on high spots with claymore mines. Unlike other games, Forefront doesn’t offer any way to counter claymores aside from shooting them. (I still can’t believe some people still believe it’s a good idea to add claymores in their PvP games. It was already annoying in Modern Warfare in 2007.)