3 - Objective capture

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Scene

Just like all the following scenes, this is the Iceland map from Forefront. I chose it because I think it’s one of the most recognisable from the game, as it was there since day one.

This scene is inspired by the “Mr. Bean waiting” meme. reference image for this scene

Objective marker

I couldn’t find a complete object for the objective marker, so I thought it was faster to make my own. It is made of a text object in front of a mesh plane.

The mesh plane has a white border made by insetting a face. The inside was made by overlaying the “brackets” texture from the game, on top of the background.

The background was made by mixing a transparent shader and a colored shader with a Radial gradient texture. The “capture progress” is controlled through a Map range node, and can be animated.

objective material

The objective marker moves with each camera shot to make sure it stays in the frame.

Effects

Th effects are animated textures from the game. The blood effects are the Rain_Splash and SnowSpike textures colored in red.

characters with effects

Helicopter

The helicopter is animated by following a curve with a Follow Path constraint on its root bone, changing the offset value makes it move forward.

helicopter constraint