Weapons
2 minutes read
The weapons found in the PrefabHierarchyObject follow this naming convention : Net[Type]_[Name].glb, for example NetSMG_MP5.glb or NetSniper_CheyTac.glb. The only exception I found were the rocket launchers NetRpg.glb and NetStinger.glb.
When imported, the weapons feature all of their attachments (including impossible ones that are not available in-game).

The first step is to delete the empty and “LOD1” objects. Then, you can simply delete every other object you do not need. The items are named according to their type (“Scope”, “Flash_Hider”, etc.) so it can be useful to organize them in collections. Be careful, for some reason there are dozens of identical flash hiders.
The scope lenses are separate objects, so be careful to not delete them if you want a scope. 
Interestingly, there is an unused scope in the game files, which looks like the SIG Romeo8T reflex sight. I used it in the video, did you notice it ?
