36 : Credits
3 minutes read
Last scene !
…and I don’t have much to say here. This scene reuses the same tricks that have been presented before.
Scene

The wind effect, as well as the compositing effects with the sun in the background, are from scene 4-5. The grass is the same as in scene 21, except the plane mesh it is placed on is animated moving to the right to create a parallax effect. It is placed on a separate view layer with no lighting for it to appear black in the render. The characters are lit by a single spot light source.
Compositing
For the red effect that appears in the credits, I used a circle object filled with Edit mode/Face/Grid fill and its scaling is animated from 0 to 1 on the X-axis to make it appear by growing. Its waterial was set to an emissive white, and used with the following compositor setup :

This follows Michael Bridges’ and Game Abuse Studios methods to export bloom on a transparent background. The scene is rendered in EEVEE on a transparent background. A File output node is used to render two compositing setups at the same time :
- Cutout : the rendered image is multiplied by a black color : this creates a black mask on a transparent background, of the same shape than the emissive mesh.
- Bloom : A Bloom and a Streaks node with a red tint are used to create the effect, and placed over a black background.
During the editing process in DaVinci Resolve, the two layers are combined : the cutout is placed on a layer above the brackground and prevents it from being seen through the object generating the bloom effect. Then, the bloom is placed on a layer above the cutout in add mode.