31 : Loot falling from the sky
1 minute read
In this scene, a collection of barter items from Tarkov are instanced on a particle system emitted from a half-UV sphere mesh. The camera is animated flying upwards.

The environment texture used is from Blenderkit and gives a nice sky background. For the “light rays” effect, the scene is set inside a cube with a Volume scatter with a high 0.9 anisotropy : this makes the volume forward-scattering and allows the sunlight to shine through, creating stronger light rays.
To get better results with EEVEE, the Render/Volumes/Resolution is set to 1:2 instead of the default value of 1:8.
I think my version does not work as well as the original, in which the human silhouette is easily recognizable. Here, the items just form a jumbled mess and none of them have a distinctive shape.