28-29 : Loot flying around

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In the original scene, the soldiers are jumping through the air. For the Tarkov equivalent, I wanted to show the various loot items, that are emblematic to the game.

Animation technique

Both scenes use the same animation technique :

Scene setup

Labs & Keycards

For scene 28 in Labs, there are three meshes emitting three groups of items, with the animations starting at different times. For the red keycard, the scatter on surface modifier was set to Density method/Amount/1 so that only one card is emitted.

scene28 setup
Setup of the scene. The first group of cards is already in the air, the others are still on the ground mesh.

The scene is lit by a blue overhead area light to match the environment, as well as in-game screenshots used as emissive plane meshes. The keycards are inside a cube with a Volume scatter material. A Bloom node was also used in compositing.

Streets & loot

This scene is similar to the previous one. scene29 setup

There is only one mesh emitting items : all items are flying at the same time. The main light source is a Sun source. This scene shows various valuable items from the game, so a Streaks node was used in compositing to give them a “rare” and appealing look.