Character with animations

2 minutes read

Import and material setup

Using animations

View a single animation

First step to create a map

There is also animation data for other objects in the scene (cases, quest items) but I have not tried to use them yet.

Combining animations

Here is how you can create more complex animations with the Non-linear animation (NLA) tool. It allows to mix and layer animations on top of each other, a bit like video editing tracks, making it easier to smoothly transition between animations. To learn more, you can watch Woodplanck’s tutorial.

Unfortunately, I have not found a way to use this technique with the Rigify rig we will create in the next section. For now, in-game animation and custom animations must be used separately.